Mike Gorrie

Chronically-online story enthusiast (films & TV, games, literature), livestreamer, filmmaker and hobbyist. I talk a lot about media and AuDHD.

1 minute to read

In games like Mass Effect or Dragon Age, most choices are between ‘nice guy’ and ‘complete bastard’. When you pick ‘complete bastard’, NPCs start bending over backwards to justify your behaviour. It keeps the narrative on its rails (or else it gets the hose again).

I’m thinking about that a lot today.